oc3 Posted July 13, 2012 Share Posted July 13, 2012 Is it possible to edit terrain past the border regions? I'm trying to create a UL landscape near Cloudtop and I have found that even after I lower terrain past/near the border, the changes do not show up in game. The changes show up fine in the CS though. Also, in game, If I TCL in the console and fly through the terrain mesh, BOTH terrains are there. One is just below the other.??????? Any ideas or help? Thanks,OC3 Link to comment Share on other sites More sharing options...
McclaudEagle Posted July 14, 2012 Share Posted July 14, 2012 If you haven't redone the terrain LOD, it won't show up. Link to comment Share on other sites More sharing options...
oc3 Posted July 14, 2012 Author Share Posted July 14, 2012 If you haven't redone the terrain LOD, it won't show up. Right, but I'm talking about right up close. I can actually see my edits in the terrain AND the original at the same time. Raising the terrain is fine since my edits would be above the original and be seen, but when I lower the terrain, the original does not change and hides the new terrain which is below and actually viewable if I toggle collision and go through the mesh. I hope I am making sense. I've never seen this behavior with terrain before. I am thinking that it is not possible to fully edit the terrain outside the borders. I'm open to any more ideas, thanks. OC3 Update,I discovered that the original terrain that does not seem to change has no collision...you can walk right through it. Which is consistent with LOD terrain. So, I decided to go ahead and rebuild my LOD terrain but it had no effect. I game both terrains are visible with the original having no collision. Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 15, 2012 Share Posted July 15, 2012 You may have to move the generated LOD files somewhere to match where the origionals are. (and have archive invalidation)And yes, LOD terrain never stops rendering. Real terrain has to be slightly higher. Link to comment Share on other sites More sharing options...
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