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Overpowered Mob Annoyance


aggressor27

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I know this is going to be a bit vague but off the top of anyone's head can anyone recall what mod specifically adds the high level "Thief" (wearing guild armor) near Embershard Mine (first mine you encounter on your way to Riverwood past the Guardian Stones), or the "Marauders" (wearing orcish armor) near the tower enroute to Bleak Fall Barrows? It's not the overpower I mind, but they seem to be in groups and wipe the floor with my new character.

 

Having to avoid mobs seems a little counter-productive to the reason I need to swing my sword against most things with a heartbeat I come across so I need help determining this mod so I can delete it. I'm on a fresh install and all mods were installed yesterday, so there's no lingering mods from before. Iv'e one-at-a-timed mods trying to figure out which one specifically adds them but with no success. I've reread through my downloaded mod descriptions and did not see anything that described adding high level mobs. I apologize in advance for the redundancy. I'll try not to list any solely cosmetic or other mods, but here's what I'm running;

 

 

Battleflute

Frostfall

Climates of Tamriel

Dovahkiin Relax

Dynavision

Expanded Skyrim Presets

Imaginator

Natural Skyrim Rain

Thor Hammer (ghosu's)

Ultimate Follower Overhaul

Whiterun Fortified

Whiterun Revision

SkyTest (disabled and still had the OP mobs, unless a fresh game start was required to purge the mod)

 

Thank you for any help you can provide.

Edited by aggressor27
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