Myst42 Posted January 4, 2019 Share Posted January 4, 2019 (edited) Thought it was as simple as making a new spell, adding it to the spell inventory of atronach NPCs, one would summon them and they'd use itI can't stop companions from using another custom spell I made for another mod, so i figured, the game engine would allow them to use the new spells by default Turns out it doesnt. Basically, I wanted "potent" flame atronachs to use fireballs and flame atronach thralls to use incinerate For some reason, they refuse to use any other spell than fireboltSo anybody knows what am I missing here?It can't be the fire effect since it's literally the vanilla one right? Spell has few places to change and I even tried making it cheaper and they still wouldn't use it.Tried altering the spell to detect who was casting it and change accordinglyTried removing all others spells and leaving mine alone, all of which resulted in incompetent melee-only atronachs Can't see any AI pachage they're using that tells them they can only use fireball So where the hell is this feature so hardcoded? Edited January 4, 2019 by Myst42 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted January 4, 2019 Share Posted January 4, 2019 Not sure why they are having issues as I haven't tried it myself, but what about a script that has the NPC fire the spell you want based on scripted scenarios like the atronach being in combat. Link to comment Share on other sites More sharing options...
Myst42 Posted January 4, 2019 Author Share Posted January 4, 2019 Not sure why they are having issues as I haven't tried it myself, but what about a script that has the NPC fire the spell you want based on scripted scenarios like the atronach being in combat.I'm trying to avoid scripting as much as possible. It shouldn't be needed for just making an NPC cast a spell Anyway, think I cracked it. I just duplicated the magic effect from firebolt and turned it into fireball and incinerate, added it to new spells, added new spells to upgraded atronachs and they're using them now.Not sure but I think it maybe is related to "minimum skill level" setting on the magic effect editor. Firebolt is set to 25 while fireball and incinerate are set to 50 and 75 respectively.Shouldn't matter since the atronach NPCs had a destruction value of 99 but who knows.All that matters is that it works now. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted January 4, 2019 Share Posted January 4, 2019 Hey as long as its working that's what is important. Link to comment Share on other sites More sharing options...
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