RamblingPenguin Posted January 5, 2019 Share Posted January 5, 2019 The command to add active effects to the player character is "player.addspell", right? Whether the MGEF was vanilla or mod-added, I can't seem to attach active effects to my character. All perks, spells, and items work, but never the magic effects. I copy the ID exactly as shown through the Help Command, yet the console hits me with another "Invalid Spell Item" or "Item Not Found" message. Link to comment Share on other sites More sharing options...
Algabar Posted January 5, 2019 Share Posted January 5, 2019 AFAIK, magic effects can't be added directly via the console. So it's just as you already found out. The only somewhat "easy" way I know of to achieve something like that would be to give yourself an item with the enchants you want and equip/use it. You can use the "playerenchantobject" command to do this.The syntax is like this:playerenchantobject Item_ID# MGEF_ID_1 MGEF_ID_2 Item_ID# is the base id of the enchanted item you want, e.g. a weapon or an armour.The MGEF_IDs are the IDs of the desired magic effect(s). Since you can have up to 2 enchantments on an item, you can use the command with 1 or 2 MGEFs.The magnitude of the effects depends on your enchanting skill. source: https://en.uesp.net/wiki/Skyrim:Console If that's not what you want, you might create a small custom mod and create e.g. a blessing or disease with the desired effects and add this custom blessing/disease via the console (addspell). Link to comment Share on other sites More sharing options...
RamblingPenguin Posted January 5, 2019 Author Share Posted January 5, 2019 Thanks. I found that the modded MGEF would come out as something else if I enchanted an object with it. 50% more health regen becomes 25% magicka regen. So... I'll just have to figure out how how to create my own blessings to use in place of the otherwise inaccessible magic effects. Link to comment Share on other sites More sharing options...
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