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Can't leave Doc Mitchell's house.


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I'm having the same issue here but following the guide didn't help so here's my load order I really need some help any ideas would be much appreciated

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a Interior Lighting Overhaul - Core.esm
11 b FreesideOpen.esm
12 c New Vegas Redesigned 3.esm
13 d FCOMaster.esm
14 e SomeguySeries.esm
15 f NVInteriors_Core.esm
16 10 NVInteriors_ComboEdition.esm
17 11 Bitter Springs Redesigned.esp
18 12 Gomorrah Redesigned v2.esp
19 13 NVStripOpen.esm
20 14 Weapons of Our Millenia.esm
21 15 Advanced Recon Tech.esm
22 16 oHUD.esm
23 17 Interior Lighting Overhaul - L38PS.esm
24 18 JustAssortedMods.esp
25 19 Vurt's WFO.esp
26 1a Ultimate Invisible Wall Remover.esp
27 1b New Vegas Redesigned 3.esp
28 1c FCO - NPC Changes.esp
29 1d FreesideOpenPatch.esp
30 1e 45 Auto_Replacers.esp
31 1f CNR_Beta.esp
32 20 StripOpenMain.esp
33 21 ADAM Complete.esp

34 22 NewVegasBounties.esp
35 23 NewVegasBountiesII.esp
36 24 NewVegasBountiesIII.esp
37 25 PowerArmorRevamped.esp
38 26 Mossberg590.esp

39 27 dD - Enhanced Blood Main NV.esp
40 28 EVE FNV - ALL DLC.esp
41 29 IMPACT.esp
42 2a AWO_AR15 - DLC.esp

43 2b Weapon Retexture Project.esp
44 2c FCO - OHSB NPC Edits.esp

45 2d B42Inertia.esp
46 2e FCO - GlowingOne.esp
47 2f Asurah_reanimation.esp
48 30 Asurah_Reanimation_Handgrips.esp
49 31 ImmersiveRecoil.esp
50 32 RealisticDamageNVDLC.esp
51 33 TeslaWeaponsPack.esp
52 34 BHPM1935.esp
53 35 BHPM1935_9mmReplacer.esp
54 36 Advanced Recon Gear.esp
55 37 Advanced Recon Tech.esp
56 38 Quickthrow.esp
57 39 The Mod Configuration Menu.esp
58 3a Colt N99 10mm.esp
59 3b Nights are Darker - Ultimate Edition.esp
60 3c WEATHER RUDY ENB.esp
61 3d pipboy2500_edisleado.esp
62 3e Interior Lighting Overhaul - Ultimate Edition.esp
63 3f ILO - New Vegas Bounties II.esp
64 40 ILO - New Vegas Bounties.esp
65 41 ILO - NVInteriors Project.esp
66 42 Alternative Start.esp

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Please see the 'Solutions to Starting the game problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

Then use 'FNVEdit'. Load your entire "load order". Read and follow the 'Conflict Detection and Resolution' procedure in the 'Tome of xEdit' documentation.

 

Finally, if none of that resolves the problem, please follow the 'Mod Conflict Isolation' section procedure.

 

Strongly advise you disable ENB (except for Boost if you are using it) until you have a stable setup otherwise. "Post processor's" are just a complication you don't need when troubleshooting.

 

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again.

-Dubious-

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