Jump to content

A holstered weapon way off in-game


devinpatterson

Recommended Posts

Ran into a problem with Blender. I'm working on displaying a brush gun as a holstered weapon in re: to a request on this thread. Essentially it's to display the weapons in your inventory as holstered on hte players back, left side (possibly knife in boot etc).

 

I'v started with a brush gun (stock over the left shoulder) & have the vertex groups @ Bip01 Spine2. I'm not using the world/go model, but it does the same thing. Everything shows the correct position in Blender, Nifskope and Geck. But in game the rifle is about 90 degrees off (counter clockwise) and a couple of feet to the left of the pc. I have no clue what's going on. I can adjust it by trial and error with nifskope (very tedious) and I'd be willing to even drudge through it, if there was some way to join all the pieces. As it is now, I have to adjust the rifle, then hte saddle, then the bolt etc, etc.

 

I was hoping someone might have some insight into why it is so far off in game. Here is a pic;

 

http://img11.imageshack.us/img11/782/weaponproblem.jpg

Link to comment
Share on other sites

That happened to me once when I added some objects to an outfit. I solved it by applying Scale and Rotation to ObData to the object, I forgot to do it earlier (select all, Ctrl+A, select Scale and Rotation to ObData). Edited by Werne
Link to comment
Share on other sites

That happened to me once when I added some objects to an outfit. I solved it by applying Scale and Rotation to ObData to the object, I forgot to do it earlier (select all, Ctrl+A, select Scale and Rotation to ObData).

 

I'm going to give that a shot Werne, thanks for the advice :thumbsup:

Right now I'm having to go into nifskope adjust it, save, check it out in game....wash, rinse, repeat. I guess the thing that really throws me is that it shows up in geck normally. Maybe because the scene root is actually the Bip01 Spine2 bone.....everything is rotated to that orientation???

 

I'm guessing that's why it has to be adjusted/translated, but as a newbie I really have no idea.

 

Here is a pic from geck with the correct in game position (translated) on the left, and the nif just after export from blender on the right;

http://img641.imageshack.us/img641/8863/guncd.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...