Deleted53139156User Posted January 7, 2019 Share Posted January 7, 2019 I am trying to parent a weapon mesh to an armature so It will play in blender with an animation. I can't seem to find information of this. Through trial and error I find out how to import the skeleton armature with a keyframe and then how to import a body mesh's geometry and parent it to the skeleton armature. Which is where I found the only thing closely resembling what I want. A scene root weapon listing which looks like what I want. However I can't figure out how to link a weapon mesh to it or doing so is what I want. Attempting to import the weapon blindly gives me one of two errors. You must select exactly one armature in 'Import Geometry Only + Parent To Selected Armature". However I selected the same as I originally did for the body. Or "Nif has no armature Scene Root" which I assume is the weapon mesh as nifskope doesn't show a scene root in the weapon mesh however if that is that case how is it even supposed to be done? The weapon mesh is a vanilla one pulled from the game. Everything I searched on the issue is about how to create or edit keyframes none of which I need to do and none are related to New Vegas or even F03 I even poured over some TES information. It doesn't appear I need to import the hands either. What am I doing wrong how the heck is supposed to be done? Anyone around who knows how to do what I am attempting? Link to comment Share on other sites More sharing options...
dubiousintent Posted January 7, 2019 Share Posted January 7, 2019 Have you seen the "Animation" section of the wiki "Getting started creating mods using GECK" article? In particular the Weapon Animation Tutorial PDF by Toasty Fresh. -Dubious- Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 7, 2019 Author Share Posted January 7, 2019 (edited) No, I'll pour over it though now and see though thanks. Edit: well I found out how to manually rotate the weapon and parent it but that is not what I hoping for and would be far too time consuming for what I am working on and slightly out of line for meshing purposes. Still can't figure out how to get the weapon to automatically line up like when I import a body. Maybe I need to use a rotation function. Back to the scripting side of things for now. Edited January 7, 2019 by Guest Link to comment Share on other sites More sharing options...
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