Jump to content

Blender Parenting Weapon To Aramture for Keyframe


Recommended Posts

I am trying to parent a weapon mesh to an armature so It will play in blender with an animation. I can't seem to find information of this. Through trial and error I find out how to import the skeleton armature with a keyframe and then how to import a body mesh's geometry and parent it to the skeleton armature. Which is where I found the only thing closely resembling what I want. A scene root weapon listing which looks like what I want.

 

 

hYcaURi.png

 

 

However I can't figure out how to link a weapon mesh to it or doing so is what I want. Attempting to import the weapon blindly gives me one of two errors. You must select exactly one armature in 'Import Geometry Only + Parent To Selected Armature". However I selected the same as I originally did for the body. Or "Nif has no armature Scene Root" which I assume is the weapon mesh as nifskope doesn't show a scene root in the weapon mesh however if that is that case how is it even supposed to be done? The weapon mesh is a vanilla one pulled from the game. Everything I searched on the issue is about how to create or edit keyframes none of which I need to do and none are related to New Vegas or even F03 I even poured over some TES information. It doesn't appear I need to import the hands either.

 

What am I doing wrong how the heck is supposed to be done? Anyone around who knows how to do what I am attempting?

Link to comment
Share on other sites

No, I'll pour over it though now and see though thanks.

 

Edit: well I found out how to manually rotate the weapon and parent it but that is not what I hoping for and would be far too time consuming for what I am working on and slightly out of line for meshing purposes. Still can't figure out how to get the weapon to automatically line up like when I import a body. Maybe I need to use a rotation function. Back to the scripting side of things for now.

Edited by Guest
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...