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Need a teleport script for a MISC object.


antstubell

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Hi all.

You guys have been BRILLIANT at making scripts for me and I need another - please. I want to use a boat oar, listed ShipOar01 to teleport the player to a new island. The oar is a MISC object and when approaching it, it has no label i.e. can't be taken. I tried the defaultteleport01 script and it attached as it should and the object reference was accepted but like I said as you approach the oar it cannot be touched or taken. I'd like the player just to "Activate Oar" and teleport not take the oar, I wish the oar to remain where it is so the player can go back and teleport to the new world whenever they wish.

Thanks for all your help in the past, I'm sure you'll provide the goods again.

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The only caveat I would add to that is, assuming that the object ShipOar01 has collision data defined in the .nif file.

 

Ok all done. Works fine but I get the message "Open xxxxxx" instead of "Travel to xxxxxx", a minor gripe but does look weird.

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