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[LE] Two Quick Questions


Feralkyn

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As in the title!

 

1. Is there any way to force an Actor into an Alias (so that he or she takes on the Display Name of that Alias) without changing it for the BASE Actor? So with let's say, instead of a Unique actor, we have 20 of the same Base--will renaming one with an Alias + Display Name rename them all? I BELIEVE so, but is there any way around it?

 

2. Where's a good place on these forums, if any, to ask for mod-testing help? I've a fairly complex (for me...) mod I'd like to have checked out before releasing it and potentially damaging savegames or the like, and would like to ask if anyone familiar with mod cleaning & just generally interested in helping would like to help me out once it's done.

 

Thanks!

Edited by Feralkyn
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https://www.creationkit.com/index.php?title=Quest_Alias_Tab

 

Display Name: (optional) Can be used to rename the reference when it is assigned to the alias. The dropdown is a list of Messages - the Message Title will replace the reference's name. Note that this change is permanent - the reference will retain the new Display Name even when it is removed from the alias.

 

to prevent that..:

 

Clears Name When Removed: If checked, any "Display Name" assigned by this alias (see above) will be removed from the reference when it is removed from this alias. If unchecked, the Display Name will be permanently changed.

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Heya! Thanks for the response, but I'm not sure what you mean! My second question was to ask if there's a spot on these forums to ask for mod testers. I did clean my mod with TesVedit. :)

 

As far as "make one which is changed also" I'm not sure what you mean. As far as I can tell--assigning a Display Name via Alias to an Actor reference will change the display name of all instances of that base Actor. I will have to set it up myself, or try to, and test it--but I was hoping someone knew before I went and fiddled with all of that.

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Changes made in aliases will affect only the specific thing in that alias and will not impact the base form or other instances of it in the game.This is how e.g. things like the thane weapons get special names without renaming every rando sword in the game of the same type.

Edited by foamyesque
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No he was right the 1st time changing the base will change all objects using that base. What I meant by a "second one" (keep in mind I'm not sure what you are doing)

If you need to use an actor by a different name for a moment you could just make one that is only used for that ...

 

You can't really change a base without possibly breaking the game and for sure changing all objects using that base. But You can just make your own base and do with it what you will.

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No he was right the 1st time changing the base will change all objects using that base. What I meant by a "second one" (keep in mind I'm not sure what you are doing)

If you need to use an actor by a different name for a moment you could just make one that is only used for that ...

 

You can't really change a base without possibly breaking the game and for sure changing all objects using that base. But You can just make your own base and do with it what you will.

 

Changing something at the alias level does not impact the base object, which is not one but two levels of abstraction down at that point (since an alias is a layer on top of an objectreference, which is an instance of the base object). You can freely rename aliases, make them essential, change their inventory, factions, etc, add scripts, whatever. None of those changes will apply to anything but the single objectreference that fills that specific alias. The only way to impact a base object from alias editing is to do so in a script that is applied to the alias. It's otherwise idiot-proof.

Edited by foamyesque
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Thanks for the response! I'll try to explain clearly what I'm considering doing.

 

I have a system that will create one (random) out of 18 of my own, custom NPCs. It can make duplicates; this is intended. They are separate instances of the same base actors.

 

I wanted to see if there was a way for the player, through dialogue or some other means, to select a name (Alias) from a premade list, and assign this name to one of the Actors without changing all of the Actors of that Base Actor type. If not, it's no big deal; it would have been a small part of my mod, at best.

 

Edit--late; Foamyesque, thanks too :) I'll give it a shot if it's idiot-proof. (Just what I need, lol.) I just woke up again, so now I have my task cut out for me.

Edited by Feralkyn
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