foamyesque Posted January 8, 2019 Share Posted January 8, 2019 (edited) Thanks for the response! I'll try to explain clearly what I'm considering doing. I have a system that will create one (random) out of 18 of my own, custom NPCs. It can make duplicates; this is intended. They are separate instances of the same base actors. I wanted to see if there was a way for the player, through dialogue or some other means, to select a name (Alias) from a premade list, and assign this name to one of the Actors without changing all of the Actors of that Base Actor type. If not, it's no big deal; it would have been a small part of my mod, at best. Yes, that's absolutely possible. If you're willing to use SKSE you can even do so directly through a single call to SetDisplayName(), which operates on ObjectReferences (including actors), so you'd call it on the specifc actor you'd wish to change and you're done. Neither approach will edit the ActorBase, and therefore any other Actors generated from that ActorBase will retain their default name from it. Edited January 8, 2019 by foamyesque Link to comment Share on other sites More sharing options...
Feralkyn Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) Ahh, thanks! I actually thought it -did- change the base (or rather all actors using that base), TIL. I've managed to avoid SKSE until now though and this is the most minor, cosmetic addition to this mod so it's not worth adding it in--I'll have to go about this the harder way :tongue: Edited January 8, 2019 by Feralkyn Link to comment Share on other sites More sharing options...
NexusComa Posted January 9, 2019 Share Posted January 9, 2019 My bad I thought he was talking about the base of the object. Link to comment Share on other sites More sharing options...
Recommended Posts