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Texture .bsa To Other Formats?


VIOLATIONSNG

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I don't know if this is where I should be posting this, but I have a question regarding Texture .bsa's in a different manner than most. I need these converted to .png or .jpeg. The reason behind all of this is for a different game engine and game entirely. I wish to convert these textures for use in the Source Engine, for a map I am working on. Does anyone know how I could achieve this?
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The BSA (Bethesda Softworks Archive) is like a ZIP file. It contains a bunch of other files, textures likely in your case. You need to unpack the individual files first before you can convert them to anything. There are unpacker tools for this around the modding scene aplenty.

 

I don't know in which format they are for NV, but I guess they're still in DDS as usual. Most graphics applications can read and save this, or can be made so with DDS plugins, as it is a well-known format ("DD" is for "Direct Draw", as far as I know, which is part of Microsoft's DirectX framework).

 

Keep in mind though that "using" textures from the game's original BSAs in any other games is expressly forbidden by Bethesda. They won't send their lawyers after you, if you only do it for yourself, but it's still a violation of their terms.

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Guys its sixs years ago since Oblivion was published and even more since Morrowind was released. Both of them use the same freaking BSA Archive as Fallout and there are Tutorials in the open since these days. Why don't you looking for that?

 

Use the Mod Manager, open the BSA Browser, unpack them and convert the .DDS files via Photoshop or whatever into PNG files. GD...

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