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How to make clothing as a crafting requirement


amokrun1

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I always thought it strange how modding the Cryolator required no perks. You can be an INT1 buffoon but still be able to modify a unique pre-war ice gun using resources of the same complexity as energy weapons. So, I thought it would be different to instead of just implementing a Science! perk requirement, to require a Vault-Tec Lab Coat instead. In order to mod the gun, you'd need to be wearing the lab coat, or at least have it in your inventory. Is this at all possible?

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It may be possible, but it would probably require a complicated combination of scripting & mod items. The perk requirement is far easier to implement.

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I know this isn't very helpful, but I swear I came across a mod recently that did something similar. It required you to have a particular item in your inventory (or maybe equipped) or the recipe wouldn't show up at all in the workbench.

 

If I come across it again I'll let you know.

Yes, that's the idea. In theory it must be possible as I remember using a mod in New Vegas that required you to have a skill book in your inventory to acquire a certain perk. Not the same but not a far stretch either. Thanks, please let me know if you remember what it is.

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So I found out how to do it by watching a video by Elianora she made for the same idea in Skyrim. This prevents the mods from showing at the workbench if you do not have the item in your inventory, now I just need to see if it's possible to make it so you need to actually have the item equipped. If anyone else is interested:

 

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add a condition just like you would a perk. Create a unique keyword and add it to the labcoat .

 

Equal to 1.0000

Worn has keyword

(add keyword)

 

Or

 

Equal to 1

GetItemEquipped

(reference ID of Labcoat)

 

I didn't watch the video sry if this is already in there.

Yes, right after my last post I looked through the menu with HasPerk in it and found the GetEquipped option, worked lika a charm, truly elated! But keywords I need to practice with. In your first suggestion, what do I need to expand for adding a unique keyword?

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