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Tranfer Shader effect Oldrim to SE


5MHdxfn

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Dear Divine of Modding,

 

I want to play an Oldrim Mod on SE. Mod owner does and will not support SE.

 

1st stage of conversion was easy by using the given manuals. Mod runs smooth as far as I tested it. But some actors including the Dragonborn are complete black. Dragonborn appears normal when I use showracemenue.

 

I think the reason is using a function which works different in SE. Easiest way is, delete effected script. But it is such an eye candy. So plan B: learning to transfer this to SE.

 

I was not able to feed Google with the correct question nor find it here in a reasonable time.

 

Creation kit shows a script on effected NPC:

Property Name: tattoo

Type: EffectShader

Value: VirginB??? (070EAB5).

 

I found a VirginB??? Typ: EFSH. But inside the window I am lost. To many confusing switches. I do not understand the CK Wiki side. Is there a effect shader for dummies, somewhere?

 

I found file reference to a .dds. The .dds is complete black just a small white logo exists. (I will not upload the .dds due to (maybe) copyright issues). The white part appears in game red. I guess this the the meaning of the Color Key 1 collum.

In a easy world I just have to find out, how to declare the black to invisible. Is invisible alpha=0?. The main function (place tattoo on actor) works. I do not dare trial and error. Soo many switches.

 

Do not deliver a prefect ready to use solution, pretty please. I want to learn and understand this.

 

I will read eagerly any tutorial. There are some other eye candies which do not work in SE, so far. It would be great if I can have them. I am not a novice in programming but never worked with Creation Kit or advanced graphic, so far. (Business software is quite limited in SFX. 8 Bit rules you know :wink: ).

 

BTW. Mod I like to play is: Shout like a virgin from LL.

 

Many thanks

 

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  • 9 months later...

Interesting that I found this post while looking to solve the exact same problem for the exact same mod. In fact I have the tattoo in question open in gimp right now. Those black areas are all transparent alpha. Perhaps because I already converted them to BC7 compression. (BTW: there's a new gimp plugin to autoconvert using texconv.) But for me they come up black in game. I looked at the effect shader in SSEEdit. I'll take a look using what you said about the alpha (I think it's supposed to be 128).

 

Let me know if you found a solution - I have the mod working but I have to disable the tats in-game. If you need help with the animations let me know in a reply.

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