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New Vegas Menu Load Issue


Loki34

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Not sure where to post this but this morning New Vegas and all my mods were working. I left, came back and now when I start the game the load screen music will play, the screen will go black, and all of the DLCs plus any mods that load with a message like the DLCs when you wake up in Doc mitchell's home load and I click through them.

 

Then all that happens is the main menu music plays and I'm stuck at a black screen and cannot do anything. Any help would be appreciated!

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This is the second Tuesday in the month. MS pushes out system updates starting that day each month. When "things changed" for no obvious reason, that is usually due to some update to the system or drivers; especially if you have it configured to "auto update".

 

* Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

Please see the 'Solutions to Starting the game problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

The bit about getting the DLC loading messages sounds like you are starting a "New Game" instead of loading a "save game" file. Please see the 'Save-game files' section of the wiki "FNV General Mod Use Advice" article and make sure you haven't lost any.

 

-Dubious-

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Are you using alternate start by chance? Also post load order.

I am not using alternate start. I have it downloaded but have never loaded it.

 

 

This is the second Tuesday in the month. MS pushes out system updates starting that day each month. When "things changed" for no obvious reason, that is usually due to some update to the system or drivers; especially if you have it configured to "auto update".

 

^^ I wondered if there was something like this happening. I updated my Nividia drivers but my problem persists. I will try what you suggested and see what happens.

 

Here is my load order:

0 0 FalloutNV.esm

1 1 DeadMoney.esm

2 2 HonestHearts.esm

3 3 OldWorldBlues.esm

4 4 LonesomeRoad.esm

5 5 GunRunnersArsenal.esm

6 6 ClassicPack.esm

7 7 MercenaryPack.esm

8 8 TribalPack.esm

9 9 CaravanPack.esm

10 a SomeguySeries.esm

11 b Run the Lucky 38.esm

12 c ELECTRO-CITY - CompletedWorkorders.esm

13 d NVInteriors_Core.esm

14 e NVInteriors_ComboEdition.esm

15 f More Perks.esm

16 10 More Perks for Dead Money.esm

17 11 FCOMaster.esm

18 12 SaxxonsQuestPack.esm

19 13 Project Nevada - Core.esm

20 14 Project Nevada - Equipment.esm

21 15 ELECTRO-CITY - Highways and Byways.esm

22 16 NVR-Strip.esm

23 17 Project Nevada - Rebalance.esp

24 18 Project Nevada - Cyberware.esp

25 19 More Perks for Honest Hearts.esm

26 1a More Perks for Old World Blues.esm

27 1b More Perks for Companions.esm

28 1c NevadaSkies.esm

29 1d oHUD.esm

30 1e The Mod Configuration Menu.esp

31 1f Centered 3rd Person Camera.esp

32 20 The Weapon Mod Menu.esp

33 21 EVE FNV - ALL DLC.esp

34 22 Project Nevada - Dead Money.esp

35 23 Project Nevada - Honest Hearts.esp

36 24 Project Nevada - Lonesome Road.esp

37 25 Project Nevada - Gun Runners' Arsenal.esp

PerkEveryLevel.esp

38 26 NVR-Version_10.esp

39 27 Vurt's WFO.esp

40 28 The Lucky 38 Empire.esp

41 29 NiptonRebuilt.esp

42 2a Primm Reborn.esp

43 2b populatedcasino.esp

44 2c Factions Reloaded Legion.esp

45 2d Novac Reborn.esp

46 2e More Perks Update.esp

47 2f delilah.esp

48 30 WeaponModsExpanded.esp

49 31 WMX-PreOrderPackMercenary.esp

50 32 WMX-PreOrderPackTribal.esp

WMX-FOOKNV-DLCMerged CP.esp

WMX-FOOKNV CP.esp

51 33 WMX-GunRunnersArsenal.esp

52 34 FCO - Delilah.esp

53 35 FCO - GlowingOne.esp

54 36 More Perks for Companions Update.esp

55 37 More Perks for Dead Money Update.esp

56 38 More Perks for Old World Blues Update.esp

57 39 Alternative Repairing.esp

58 3a Goodsprings Reborn.esp

59 3b TheInheritance.esp

NewVegasBountiesIII.esp

Alternative Start.esp

60 3c CourierCacheWSE.esp

61 3d Project Nevada - WMX.esp

Project Nevada - WME.esp

62 3e Project Nevada - EVE All DLC.esp

63 3f WMX-PreOrderPackCaravan.esp

The Storyteller.esp

64 40 Companion Sandbox Mode3.esp

65 41 NVR-NPCs.esp

66 42 Alternative Repairing - Ultimate Edition.esp

67 43 WMX-OldWorldBlues.esp

68 44 WMX-DeadMoney.esp

69 45 WMX-LonesomeRoad.esp

Project Nevada - Old World Blues (No Cyberware).esp

70 46 WMX-HonestHearts.esp

71 47 WMX-PreOrderPackClassic.esp

WMX-FOOKNV-DLCs CP.esp

72 48 WMX-EVE-AllDLC.esp

WMX-Arwen_NV_Realism.esp

73 49 WMX-EnergyWeaponsNoTrueIronSightsFix.esp

WMX-ShotgunCommando.esp

74 4a Alternative Repairing - NVInteriors Combo Edition.esp

75 4b NewVegasBounties.esp

76 4c NewVegasBountiesII.esp

77 4d IncreasedLegion1_1.esp

78 4e NVR-ELECTRO-CTIY_Patch.esp

79 4f TrooperOverhaul-Dragbody.esp

80 50 NCRTrooperOverhaul.esp

81 51 Ncr more population.esp

82 52 Goodsprings Shack.esp

83 53 Armored Duster.esp

84 54 courierpowerarmor.esp

85 55 More Perks for Honest Hearts Update.esp

86 56 UnlimitedCompanions.esp

87 57 Alternative Repairing - Additional Campfires.esp

88 58 Alternative Repairing - Breakdown Item Icons.esp

89 59 Alternative Repairing - NVInteriors.esp

90 5a Imp's Timescale Adjuster.esp

91 5b DarNifiedUINV.esp

92 5c Brotherhood and House Alliance.esp

NevadaSkies - TTW Edition.esp

93 5d NevadaSkies - Ultimate DLC Edition.esp

NevadaSkies - Basic Edition.esp

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Yeah, Steam has done something weird with it's latest client update. It went through a complete install automatically on me a week or so ago for unknown reasons; just as if the game was not already present or it was an "official" published update (which it wasn't). Didn't ask permission or prompt anything either. Fortunately in my case it put everything in the correct places (outside of the "C:\Program Files" tree on a completely different drive) and had no actual impact upon my game in progress. But scary stuff and irresponsible "big brother" behavior.

 

If you do have your game installed to the "C:\Program Files" tree, might want to uninstall everything and manually install to a new location anyway. Please see the 'Game INI files' and 'Restoring to "Vanilla"' sections of the wiki "FNV General Mod Use Advice" article first.

 

The following are from the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article:

 

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well.

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

-Dubious-

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