Lagruej Posted January 9, 2019 Share Posted January 9, 2019 (edited) I was wondering if somebody could whip up a small little mod for me. I'm looking for a mod where after a hostile NPC is knocked down you can bind them and force them to follow you as a sort of "pseudo follower." I'm only really asking for 3 small functionalities on them.1. Inventory Management - so I can still rob their loot2. Being able to make them stand where you tell them3. "Untie" - This would preferably send the NPC scrambling off back to their source cell, and upon returning they would regain their hostile to player status (but only then, I would want them passive to the player on the way back)This is so I can perform my twisted machinations and set up elaborate scenarios where I do silly stuff like Fus Ro Dah Bandits off the throat of the world. I need them semi-cooperative for that :wink:I would prefer the capturing to be an interact prompt, but I would also be fine with a "Subdue" spell or something of that nature. I really only want this to work when they are on the ground though, like on the verge of death. I don't want to be able to subdue fully HP enemies.I am not looking to turn them into allies who fight alongside you, I just want to maximize my cruelty to my victims xD Why shoot them with an arrow when you can have a little fun? I play without followers so I am not deeply concerned if this impacts the follower system, but if it was made friendly with it, then all the better.--------------------------------------------------------------------------------Additionally it would be cool if when you have a prisoner you can go up to a Guard in a hold and select an option to "Turn in Prisoner" - removing them from your company and giving a meager amount (25-50) gold for your troubles. Maybe even with support for hold jails. However I would be fine if none of this was in the mod, this is just an extra idea for flavour. Edited January 9, 2019 by Lagruej Link to comment Share on other sites More sharing options...
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