TheFuriousSam Posted July 15, 2012 Share Posted July 15, 2012 Hey guys I'm actually starting modding for fallout 3 (yes I started very late :D). I already got my model for the mod - It's the Battlerifle model from Halo 4. I madde it in Cinema 4d and already got modelling experience. But... If I'm exporting the file into an .obj file and want to import it into Nifskope, I'm getting a very messed up Mesh (gonna upload screenshots tomorrow - believe me I got a reason) I'm using nifskope 1.1.0 rc4 and used it fr Skyrim. But I already had the same problem with skyrim but solved it in creating the same model over again. But this model is way more advanced detailed and took me 2 days. Here are the schematics for the BR: http://www.topshotta.com/wp-content/uploads/2012/05/halo-4-BATTLE-RIFLE.jpg (I know its just the right side but that was enough for me ;) ) Also I wanted to ask you if there are tutorials for modding for Fallout 3 - espacially for modeling and importing the mesh into the game, because I'm pretty new to the modding genre. Also it'd be nice if someone could tell me how to texturize right with resolutions like 2048x2048; 4096x4096 or something like that. I'd REALLY appreciate your help guys. -TheFuriousSam Link to comment Share on other sites More sharing options...
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