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how hard would it be to learn to mod the following from scratch?


Dwolf63

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I've only finally started playing this game, and have become hooked on mods. That being said, I'm having trouble finding ones that do what I want, and the solutions I tried through the creation kit haven't worked.

 

I was trying to mod the game so that the women of skyrim go barefoot. (Don't ask). I tried just making a mod of outfits making copies where the footwear was removed. Problem was, when I actually loaded the game, some of the outfits wouldn't load at all resulting in completely nude women - which there's nothing wrong with in principle, but not what was intended.

 

I think part of this is that I've already loaded a few skimpy clothing replacers, and maybe that's complicating things - I don't know.

 

I considered just deleting all boots and shoes but that of course would result in all the guys going barefoot too - which also is not what is intended.

 

So now I'm thinking I need to learn a new set of skills.

 

I have noticed with the replacer mods, most of the mods affect women's clothing only - and I'd like to know how to do that. How hard would it be to mod shoes, boots, etc so that they just plain don't show upw only when placed on women characters? Do I have to learn how to do textures? Meshes? Considering I'm just making them "not there" would it turn out to be really as simple as just making them transparent/invisible? And how does one go about making it a fem-only mod?

 

Anyone who can help me out with answers is appreciated. I'm a complete newbie at this, and need a bit more than just a "down load gimp" answer. What filed would I need to change? How would I have to go about doing it?

Thank you in advance for your help.

Edited by Dwolf63
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(Don't ask)

Umm... impossible :rolleyes:

 

Anyway, I never heard of Skyreach before, is that a mod? If things work like the rest of the game then that should be as simple as what you described. Just take the boots off the outfit that they use. If males use the same outfit, you'll need to duplicate the original outfit first and apply the one you don't change to males. If they're going completely naked then you probably removed more than you should. If you did it right then you're probably right when you said mods might be complicating things. There's not that much to know about that so you may be missing something more simple.

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It has to be possible in some way - since people are doing clothing replacers that replace only the female outfits.

 

I was looking at the nexus wiki on how to do armor mods etc. What happens if i just import the femalefeet 0 and 1 nifs, create nothing (have an empty file) and then save them export them to each of the footwear. Would that officially just make those items non existant on females? Am i thinking along the right track?

 

and I think the problem i was having with outfits not showing up may have to do with how things call on each other within the creation kit which I do not full understand yet.

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I see that you modified it to Skyrim. By Skyreach, suspected you were thinking of the forsworn specifically, from the Reach. If you want to change all women, then modifying all outfits would probably be too much work. Then you had to duplicate most of them since they're all used by males and females, and apply half of them to the actors. Doable, I guess, but a lot of work.

 

By other means, I guess you could do it with a script. Something like:

 

myActorProperty.UnequipItemSlot(20)

 

You'd have to attach this to all female actors but I don't know what's the number of the slot for boots, you'd have to experiment with the number in the brackets or make a search on the web.

 

If the gender is random, you might need a condition to check the gender first. Maybe something like this?

 

if myActorProperty.GetLeveledActorBase().GetSex() == 1

 

I haven't tested this, I'm just throwing ideas.

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I see that you modified it to Skyrim. By Skyreach, suspected you were thinking of the forsworn specifically, from the Reach. If you want to change all women, then modifying all outfits would probably be too much work. Then you had to duplicate most of them since they're all used by males and females, and apply half of them to the actors. Doable, I guess, but a lot of work.

 

By other means, I guess you could do it with a script. Something like:

 

myActorProperty.UnequipItemSlot(20)

 

You'd have to attach this to all female actors but I don't know what's the number of the slot for boots, you'd have to experiment with the number in the brackets or make a search on the web.

 

If the gender is random, you might need a condition to check the gender first. Maybe something like this?

 

if myActorProperty.GetLeveledActorBase().GetSex() == 1

 

I haven't tested this, I'm just throwing ideas.

 

 

That might be worth a try. :) I'll have to give it a go when I get home tonight after work. I went back to trying again to set up new outfits, but for some reason when I do it that way, there gets to be a point where the "face in shadow" bug creeps in, and I've gotten tired of having to start over. So yes, if I can just unequip that slot it may save a lot of trouble - thanks :)

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