allomerus Posted July 16, 2012 Share Posted July 16, 2012 Hello world! So, I was about to put the final sigh at the end of an over 4-month long project, taking down all the unexpected and unseen before issues that unavoidably plague modding, when another unexpected and unseen before issue spontaneously started to plague me. My model's normal map dosen't work. Yeah, and it does suck. What I mean by ''Not working'' is that while the mesh, color and glow map ARE visible - and that proves the game has recognized the mesh DOES have a normal map - the object has strictly no specularity of its own. Its colors are dull, shadeless, and it does not reflect light OR have the sweet, realistic fake shadows of my lovingly crafted normal map. - It's a bow model, but that theorethically shouldn't create any issues by itself. - The texture file is correctly named. - You can bet your horse the normal map i'm speaking of is actually a normal map and not something else. I checked. 12 times. - The normal map has an explicit alpha layer which allows different parts of the textured objet to have a different specularity, but that isin't a problem in itself because other objects in the file use the same type of normal map and work correctly. - It's not a file size issue, I tried using default texture sizes and it's still screwed up. - I'm forwarding a picture of the bow. You can see the arms, past the bird head (the cursor points that area), dosen't reflect light. It actually looks like it's recieving a much more poor lighting. - ??? - Help please! If anyone has ever ran into this problem, please tell me what could be wrong. I tend to believe it must be related to a setting somewhere in the .Nif file, but I fail to understand what could cause such a problem. Thanks for your time! Link to comment Share on other sites More sharing options...
alonsomartinez Posted July 16, 2012 Share Posted July 16, 2012 Not sure if this would help, but are your normals flipped properly on the model? Link to comment Share on other sites More sharing options...
allomerus Posted July 16, 2012 Author Share Posted July 16, 2012 Not sure if this would help, but are your normals flipped properly on the model? They weren't. THANK YOU! Now, all I have to do is tweak the specularity and the bow's finished! You're on my credits list. It's 12h11 here, and I can go to sleep at peace. Link to comment Share on other sites More sharing options...
alonsomartinez Posted July 17, 2012 Share Posted July 17, 2012 Glad I could help :) Good work on the model! Link to comment Share on other sites More sharing options...
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