Deleted1926808User Posted January 10, 2019 Share Posted January 10, 2019 (edited) So I want to implement "lip movements" for werewolves in SSE. Extracted the hagraven phoneme animation files, converted them to KF (using this tool) and tweaked them in NifSkope to work with the jaw bone. Then I convert them back using the aforementioned tool and placed them in the werewolf animation folder. But as soon as I view the animation in the CK, the model looks pretty messed up as if the translation of all the nodes have been nullified for that animation, and technically the raw kf files only have two controlled blocks as seen from NifSkope. So if anyone could help me in converting the files properly, I'd be more than happy. I put the KF files up for download here, https://sta.sh/0vy6rx174ut I would also appreciate if someone could explain to me how to manually add phoneme mapping data to a specific race, apparently creatures don't rely on .tri files. I always wanted to find a way to implement lipsync to werewolves, just like hagravens or dragons.Creatures seem to have different names to their phonemes compared to humanoid races. Thanks in advance to those willing to help ;v; Edited January 10, 2019 by Guest Link to comment Share on other sites More sharing options...
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