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Combat overhaul idea


Bloodshot12

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I was playing Dark Messiah today because I never finished the game, and I forgot how great the combat felt. This is something that really sold me on the game when I played the demo way back, because there was such connectivity in all the strikes you would perform. After playing it I realized we could possibly get some of that connectivity in Skyrim.

 

One of the big things about DM that makes melee combat so satisfying isn't just that there is a FBA system or good animations, but Arkane actually used physics based on your power attack direction. I realized this is something we could possibly implement.

 

Basically, It would involve making the combat so depending on the direction of your swing when you do a power attack in skyrim against an enemy that isn't blocking (or an enemy that IS blocking but is low on stamina), it would either A. push the person in the direction the sword swings with a stagger animation, (and maybe make them turn too) or B. ragdollize humanoid enemies and apply force in the same direction of the swing. The game seems to do this sometimes when you get a kill, so I think putting it in during combat would make it feel much more reactive and alive (and light attacks could cause staggers if not blocked), as opposed to the combat mods which makes every attack just stagger an opponent.

 

Thoughts?

Edited by Bloodshot12
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