arciian Posted January 11, 2019 Share Posted January 11, 2019 So I'm attempting to make an NPC hold the baby item like your spouse does during the opening section. I have gotten them to hold the baby item, but can't figure out the arm positioning.There doesnt seem to be an idle for it, and it doesn't seems like its a crippled arm after testing on the player. Any clue on how to do it? Link to comment Share on other sites More sharing options...
DieFeM Posted January 11, 2019 Share Posted January 11, 2019 With papyrus: NPCActor.ChangeAnimFlavor(AnimFlavorHoldingBaby) Link to comment Share on other sites More sharing options...
SKKmods Posted January 11, 2019 Share Posted January 11, 2019 (edited) base game MQ101 quest uses this: Keyword Property AnimFlavorHoldingBaby Auto Const ;spouse is female, set outfit and anim archetype on her If PlayerBASE .GetSex() == 0 SpouseREF.SetOutfit(pMQ101SpouseFemaleBabyOutfit) Utility.Wait(0.1) SpouseREF.ChangeAnimFlavor(AnimFlavorHoldingBaby) ;spouse is male, set outfit and anim archetype on him Else SpouseREF.SetOutfit(MQ101SpouseMaleBabyOutfit) Utility.Wait(0.1) SpouseREF.ChangeAnimFlavor(AnimFlavorHoldingBaby) EndIf Edited January 11, 2019 by SKK50 Link to comment Share on other sites More sharing options...
Deleted49413338User Posted January 12, 2019 Share Posted January 12, 2019 This would be great. I requested a while back for a rare chance of a settler to arrive holding a baby. Of course, they would need to be given the flee and hide animations when fighting starts. Link to comment Share on other sites More sharing options...
arciian Posted January 14, 2019 Author Share Posted January 14, 2019 Thanks for the help. Link to comment Share on other sites More sharing options...
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