lomekian Posted July 16, 2012 Share Posted July 16, 2012 I am wondering if anyone could point me to some form of advice... I am trying to create a uniquely voiced follower mod with a view to being part of a series and a much larger mod towards the end of the year.I have a range of characters who have been developed and performed for other projects, with visual models, voice actors and much script sorted, but the CK is a *censored* to use! So far I can get everything to work in terms of voiced dialogue (thanks to some help from Deck 16's online tutorial http://deck16.net/tagged/voiced%20follower, but I know his method breaks functionality with popular follower mods due to its reliance on the generic follower script as a starting point - which also kills the ability of the mod to play recorded audio for the follower specific dialogue). I have tried creating my own quest etc for my first follower, which successfully plays all dialogue, but I can't get the follower functionality to work at all. I'm not expecting a complete answer, but anything that is more useful than the official ck guide would help!! At this stage I just want it to be a simple favour follower dialogue just to get things up and running to continue testing, but although the correct dialogue plays, I can't get my actor to actually become a follower. I've tried copying scripts etc from the default follower model, but it doesn't seem to work. Any thoughts? Link to comment Share on other sites More sharing options...
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