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Bug when loading from one world space to another


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I have nine separate doors, each in unique world spaces, all leading to one single 10th world space. They are all essentially identical. 7/9 doors work correctly and teleport to the correct spot. However, two of the doors seem to fail to load any of the assets in the 10th world space and simply place you on the ground, far bellow the door spawn marker. I have tried recreating the doors, and replacing the doors with direct FastTravel functions in script, the result is always the same. The only common difference that the these 2 world spaces have, is that they're co-ordinates are further away (vertically) than any of the other 7 correctly functioning doors.

 

Has anyone else experienced anything similar? Any ideas on what would cause travel from one space to another to always fail?

 

Any advice is very much appreciated.

Edited by thirteenoranges
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