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Removing collision from an object whilst retaining interactivity


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I'm trying to improve the retrieval of the throwing weapons in my mod (See Below). As Skyrim crashes when you try to retrieve projectiles sent from spells I had to implement a work around. This involves a bounding box which spawns around the embedded weapon. When this bounding box is picked up the embedded weapon is removed from the world and the bounding box is switched to a normal weapon before being added to the inventory. Its complicated but its the only way unfortunately.

 

Now the problem I am having is that this bounding box doesn't always spawn directly on top of the embedded weapon, or if the embedded weapon rebounds off stone it does not follow it. I implemented a script which tracked the embedded weapons position and angle then applied this to the bounding box. This seemed to work okay however the bounding box seems to be colliding with the embedded weapon and resting at strange angles. What I am basically asking is what collision data is best to define in NifSkope in order to prevent these collisions but still allowing you to pick it up. (Removing it completely doesn't allow you to pick it up)

 

Its long but thanks for reading.

Edited by Madrilous
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