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Why do my new worldspaces keep chopping up?


Rizalgar

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Ok, I've tried multiple methods, multiple esps, tried creating worlds on an empty esp, no matter what I do, when I load a created world in game, it is all chopped up by cell. So say I spawn in at 0,0 at height 1024, cell 0,1 will be at height 2048, in example. Is there some trick to keep this from happening, what am I doing wrong? This puts my mod at a dead stop if I don't get it figured out. I've also tried duplicating pre-existing cells, but the same thing happens.

 

--Edit-- Found a "fix" - Manually height map editing after creating the world space. It sucks if you have already built your world space(thankfully I was just trying to get mine to work), but it's the only solution I've found so far.

Edited by Rizalgar
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