irswat Posted January 14, 2019 Share Posted January 14, 2019 Was thinking about creating a mod that you put any item in a container, it gets the base object, deletes the original item, and creates a new item without the enchantment. Now there are a couple such mods out there, but one is limited by the fact that the author literally created a list of all in game items that can be disenchanted, as such it's not compatible with modded items, and the other is limited by the fact that it only works on items that the player has enchanted. It has been a while since I have done any modding in papyrus. Before I start can anyone foresee any problems with this method of simply creating a formlist of all items in said container, getting the base objects, and then just additem ? Should work on items added by mod also right? Link to comment Share on other sites More sharing options...
Roadhouse699 Posted January 15, 2019 Share Posted January 15, 2019 That would only work with player-enchanted items, as far as I know. If there's an enchantment on an item by default, that means that the weapon has a separate ID.SKSE has a "SetEnchantment" Function which might be able to help, though, assuming you can set the enchantment to "None". Link to comment Share on other sites More sharing options...
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