lazyskeever Posted January 14, 2019 Share Posted January 14, 2019 So there's this nifty tool called ESRGAN which is a neural upscaler using various models people are putting together. I thought it might be interesting trying to integrate that into my workflow for creating high res texture mods. So as a test run I went for the ugliest texture I can think of in Skyrim (that still hasn't been adequately addressed by modders) which IMO is the cow. Upscaled the diffuse, normal (though I actually had to do a lot of pre-processing to the normal by mitgating the compression artifacts that are still there even in the SE textures) and their subsequent alpha layers from 512 to 2048 resolution and they actually turned out pretty good out of the box and looked very promising when applying them in NifSkope. However when I tried it within the actual game it seems like the way the alpha applies the transparency to the portruding fur layers is very different and not nearly as intricate as it looks in NifSkope. Anyone got experience with these kinds of things? Anything I should be doing to the alpha to compensate for how it behaves within the actual game engine? I saved it in DXT5 format. Should I be using something else? Link to comment Share on other sites More sharing options...
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