SXHarrasmentPanda Posted July 17, 2012 Share Posted July 17, 2012 I'm trying to import my first armour model into the Creation Kit but between nifSkope and the creation kit there is some sort of error causing the mesh to become distorted as you can see in this image. http://i.imgur.com/soSyi.png This is what it is supposed to look like. http://i.imgur.com/F8EUX.png. I've tried everything I can think of to get it working, but I am quite inexperienced with the creation kit and I have had no results so far. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
maniczombie Posted July 17, 2012 Share Posted July 17, 2012 I'd say that could be due to it being skinned wrong. Had this issue before, but can't remember how I fixed it. Everything was being pretty buggy so I did a fresh install of 3ds max and it's export plugin. Can't guarantee if that was the cause of the issue though. Sorry if I can't be of more help. Link to comment Share on other sites More sharing options...
hothtrooper44 Posted July 18, 2012 Share Posted July 18, 2012 Did you add a "smooth" modifier when you exported to make sure the program didn't alter verts when you skinned/exported? Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted July 18, 2012 Share Posted July 18, 2012 Maybe it's a weight problem, try it in game, with the weight slider being at minimum, maximum, and in-between. If it looks ok at min and/or max and not in between, that's the problem. (I don't know what weight does the CK use for its rendering) Link to comment Share on other sites More sharing options...
maniczombie Posted July 18, 2012 Share Posted July 18, 2012 Oh yeah now I remember, It's due too having 2 differnt models as 1 and 0 for the weight slider Link to comment Share on other sites More sharing options...
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