jawwad2626 Posted January 15, 2019 Share Posted January 15, 2019 (edited) Hi there, my name is GodRay :D This is my first time creating a mod, and also my first time in this forum. I need your help.So i have create a 3d sword model. But when i put it into Creation Kit & play it... https://i.ibb.co/zQqByzf/untitled3.png https://i.ibb.co/JRmynCC/untitled4.png HERE'S THE SWORD DATAhttps://drive.google.com/file/d/1v8i7cAunrIszbuVDreKNtB-SKWx6iM5q/view?usp=sharing I need enlightment.Maybe you open the sword data & check what's wrong.Please? :) Edited January 15, 2019 by jawwad2626 Link to comment Share on other sites More sharing options...
Feralkyn Posted January 15, 2019 Share Posted January 15, 2019 (edited) Without actually opening it up, it looks like you've not changed the object info of the custom sword object to point to your new mesh. It seems to have pointed to the Daedric (?) sword. What I would suggest (since these things always have multiple steps) is to open up a vanilla sword and look at EVERY point of its creation--I'm not sure on weapons, but ex. horses have meshes, skins, then armor classes, and bases... and you have to change it at every level. Get a tutorial if you haven't--there's a bunch out there on making custom weapons. TL;DR to me it looks like you missed a step in the telling the CK where to look for your mesh. I can't look directly at your ESP atm but if you don't figure it out, I'll check it later, or I'm sure someone else can. Edited January 15, 2019 by Feralkyn Link to comment Share on other sites More sharing options...
ghostrecon123 Posted January 15, 2019 Share Posted January 15, 2019 under "art and sound" tab of the weapon you made, you need to use your custom sword models on both the "model" and "1st person model object"but first you need to create a static object using the 1st person model you made, under "object window>world objects>static"after creating the static object, now you need to use that static object as the 1st person model object for your custom weaponsave and exit, that should allow the weapon to appear in-game now.here it is in-game, although the textures are messed upat first i thought it was just because the custom model you made was just still using the daedric sword texture, of which you seemed to have used as a base. but it turns out, it's the UV map that's messed, you'll need to fix that with 3DS, Blender of whichever 3D modelling tool you use.you'll also need to create to more entries under the "object window>items>constructible object" so you can "forge" the weapon and "upgrade or temper" it, but let's first fix that UV map. also, here's the .esp with the fixes, that one should appear in-game now, but with the messed up UV map from the mesh.http://www.mediafire.com/file/y1egi99ad4ze3zd/LoliSlayer.esp/file Link to comment Share on other sites More sharing options...
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