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Quest Stage 100 means it's completed?


Stargazer09

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As I have posted earlier, I'm experiencing a glitch where my Pipboy is missing a few quests that I know I have yet to complete. With the aid of the wiki I'm compiling a list of quests that are still active, but not listed.

I used the getstage command to find out where I am on quests, and a few of these have returned values of 0 or 100. Does the 0 denote that the quest has yet to be given, and the 100 indicate that it's been completed?

Thanks.

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In general, yes you have it correctly. However, quest stage numbers are purely arbitrary by the author. Zero does mean the quest has not reached the first "stage" which is usually when it is given to the player. 100 is typically used for "quest complete", but there is nothing magical about that number. An author might have added another stage or three after that point as a quest expanded beyond the original design. The quest is "done" when the stage indicates in it's text that it is done or it no longer shows up as "active".

 

-Dubious-

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The quest is "done" when the stage indicates in it's text that it is done or it no longer shows up as "active".

Therein lies the problem. Without a Pipboy entry I won't know what stage I'm at for active quests. Even many of the completed quests don't show up in the PipBoy in the grayed out section.

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If the quest is "active" then it isn't done. But just because a quest is not appearing in the Pipboy doesn't mean it isn't completed. Many side quests don't appear in the Pipboy either during or afterwards. And the Bethesda team appears to have been pretty consistent about ending their plot-line quests with stage 100. (It was probably a design requirement for them.)

 

You first have to identify what "QuestID" (which is the GECK "EditorID") you are missing. That pretty much means either something you recall about it or can determine from a wiki or mod description or by examining the appropriate file in FNVEdit (there is a "quests" category). Then you can use the "GetStage" console command to determine the current stage of it.

 

You can always use the console "ResetQuest <QuestID>" command, followed by the "SetStage <QuestID> <StageIndex>" (or JIP NVSE's "SetStageAlt") to try to get back to where you were. However, note that "Say Once and Say Once Per Day flags on infos in the quest are not cleared" by "resetquest".

 

-Dubious-

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