taliessin Posted January 15, 2019 Share Posted January 15, 2019 (edited) Hi. I am making a fix for the dlc2 item Ahzidal Ring of Necromancy, i 've noticed it adds a perk that conflicts with the Dark Souls perk and also it doesn't work with the zombies raised by followers. So, i get rid of the papyrus script that adds the perk, and instead add a secondary magic effect that checks if the caster has the ring equipped: On the magic i've attached a script done for me: So far, this is the script code: Scriptname DLC2ahzidalNecromancyScript extends ActiveMagicEffect Spell Property DLC2dunKolbjornRingNecromancyAbility Auto Armor Property DLC2dunKolbjornRingNecromancy Auto Event OnEffectStart(Actor akTarget, Actor akCaster) if akCaster.isEquipped(DLC2dunKolbjornRingNecromancy) akTarget.AddSpell(DLC2dunKolbjornRingNecromancyAbility) endIf endEvent But when i test in the game nothing happens :sad: , I was testing it with Serana, supposedly the raised zombie should explode on hit but nothing happens, Serana uses DLC1RaiseZombieRightHand spell, so i added my secondary magic effect there as you can see in the image. If you can tell me what i am doing wrong it could be really appreciated. Edited January 15, 2019 by taliessin Link to comment Share on other sites More sharing options...
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