Zehryo Posted July 17, 2012 Share Posted July 17, 2012 Straight to the point! I made a program to generate .pts files containing grids of points evenly distributed based on user-specified "resolutions", but Oscape seems to use only the points on the edges of tiles and ignore all the rest. So, to give an example, if I use a grid resolution of 16641 points-per-tile (129*129), the 129 points on each edge are used while nothing changes in the middle of terrain meshes.Obviously I've tried also with lower resolutions like 4225, 1089 and even 25....but nothing changes....especially at low resolutions. Anybody knows why or how could I get Oscape to correctly use my points? Maybe there's something about the number or distribution of points that I dont know? Help, please... =\ PS: if anybody's interested in my program, I can pass the source code or just compile it.PPS: I've attached a pts file for a 2*2 quads worldspace with -32/-32 start coordinates @ 17*17 points per tile....if you wanna try it in Oscape yourself. Link to comment Share on other sites More sharing options...
Zehryo Posted July 20, 2012 Author Share Posted July 20, 2012 *Bump* 8th page and still just 8 views!? Anybody could help me with my problem? Pleeeease.... =\ Link to comment Share on other sites More sharing options...
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