Froschkerl Posted January 15, 2019 Share Posted January 15, 2019 Heya. I am trying to make the Tops look closer to the Gomorrah Courtyard without moving the whole Tops CY. I want a seperate model to show up while I am in the Gomorrah Courtyard. How do I do this?Thanks in advance. Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 15, 2019 Share Posted January 15, 2019 (edited) Activator box that triggers when the player is inside Gomorrah Courtyard. With a script that has an on trigger enter activate that disables the old Tops model and enables your newly placed model. And an on trigger leave function that does the inverse, disables your new model & enables the old model for when your in the Tops Courtyard or whatever probably be easiest. Edited January 15, 2019 by Guest Link to comment Share on other sites More sharing options...
Froschkerl Posted February 10, 2019 Author Share Posted February 10, 2019 I am terrible at scripting. I would even say I am unable to script. Is there a quick and easy way you can tell me how I can manage that? Link to comment Share on other sites More sharing options...
Deleted53139156User Posted February 10, 2019 Share Posted February 10, 2019 scn AAATopsModelTrigger Begin OnTriggerEnter Player oldtopsmodelREF.disable yourtopsmodelREF.enable End ;-------------------------- Begin OnTriggerLeave Player yourtopsmodelREF.disable oldtopsmodelREF.enable End Set that as an object script attach it to your trigger box and make the trigger box as large as the Gomorrah courtyard and taller than anywhere you want the player to jump/climb to. Shouldn't need to be more complex that that I don't think but you'll have to test that yourself. Obviously you need to correct the name refs to the correct models in game the old one and your new one. Make sure that the models are persistent references too. Not sure if tops LOD will be an issue here or not. Link to comment Share on other sites More sharing options...
Froschkerl Posted February 15, 2019 Author Share Posted February 15, 2019 Awesome, thank you so much! Link to comment Share on other sites More sharing options...
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