jucoking Posted January 16, 2019 Share Posted January 16, 2019 If I have a script set to activate an object (from a trigger box linked ref) how do I define the trigger box property? Here's what I'm trying to accomplish:1) Player has a specific item and only that item will activate my trigger box. This part is done and works well. 2) The trigger box will then activate an object (in this case a body of water), which will then move the object to a new location So, if the trigger box is actually the thing activating the movement I would need to define it's properties in the script, right? Is it a MiscObject? Link to comment Share on other sites More sharing options...
jucoking Posted January 16, 2019 Author Share Posted January 16, 2019 Nevermind, conditions were unnecessary in the first place. However, if you feel like answering please do for later use. Link to comment Share on other sites More sharing options...
jucoking Posted January 19, 2019 Author Share Posted January 19, 2019 Just putting this here for myself for future reference, but I believe trigger box properties are ACTIVATOR properties. This is untested, however. Link to comment Share on other sites More sharing options...
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