Jump to content

Recommended Posts

If I have a script set to activate an object (from a trigger box linked ref) how do I define the trigger box property?

 

Here's what I'm trying to accomplish:

1) Player has a specific item and only that item will activate my trigger box. This part is done and works well.

 

2) The trigger box will then activate an object (in this case a body of water), which will then move the object to a new location

 

So, if the trigger box is actually the thing activating the movement I would need to define it's properties in the script, right?

 

Is it a MiscObject?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...