Lethargio Posted March 25, 2004 Share Posted March 25, 2004 Ok, I'm trying to accomplish something and I've thought of several different ways, which is possible/the best? Trying to make a magic blast fly out when the player swings a weapon, it could also be when a plyer draws the weapon. Method 1(pseudocode here people):WhenPlayerSwings>PlayerCastSpell Method 2:PlayerSwings>GetObjectPlayerIsLookingAt>CauseMeshToFlyOutCreatingEffect>CastSpellOnObjectPlayerIsLookingAtThe Object is obviously a player or animal, not an inanimate object, although I wouldn't mind if it was Method 3:There would need to be an companion object traveling constaly with the player for him to cast the spell onPlayerSwings>CastWideAreaSpellOnCompanionObject What is the best way of doing this?Will I have to use the Morrowind Enhanced Plugin?What commands do I need to know to do this that aren't listed?Is there like an OnAttack variable or something I can use to detect the player's swing? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted March 25, 2004 Share Posted March 25, 2004 The only possibility for strike detection that I can immediately see is to set a value true whenever a weapon hit (or swing, if that's your intention) sound is recorded that originated from the PC -- that would involve seperating the weapons (or possibly even weapon types, which I don't think is entirely possible) used by NPCs and the PC in all possible scenarios. Link to comment Share on other sites More sharing options...
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