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Detecting a Swing


Lethargio

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Posted

Ok, I'm trying to accomplish something and I've thought of several different ways, which is possible/the best?

 

Trying to make a magic blast fly out when the player swings a weapon, it could also be when a plyer draws the weapon.

 

Method 1(pseudocode here people):

WhenPlayerSwings>PlayerCastSpell

 

Method 2:

PlayerSwings>GetObjectPlayerIsLookingAt>CauseMeshToFlyOutCreatingEffect>CastSpellOnObjectPlayerIsLookingAt

The Object is obviously a player or animal, not an inanimate object, although I wouldn't mind if it was

 

Method 3:

There would need to be an companion object traveling constaly with the player for him to cast the spell on

PlayerSwings>CastWideAreaSpellOnCompanionObject

 

What is the best way of doing this?

Will I have to use the Morrowind Enhanced Plugin?

What commands do I need to know to do this that aren't listed?

Is there like an OnAttack variable or something I can use to detect the player's swing?

Posted
The only possibility for strike detection that I can immediately see is to set a value true whenever a weapon hit (or swing, if that's your intention) sound is recorded that originated from the PC -- that would involve seperating the weapons (or possibly even weapon types, which I don't think is entirely possible) used by NPCs and the PC in all possible scenarios.

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