Lethargio Posted March 25, 2004 Posted March 25, 2004 Ok, I'm trying to accomplish something and I've thought of several different ways, which is possible/the best? Trying to make a magic blast fly out when the player swings a weapon, it could also be when a plyer draws the weapon. Method 1(pseudocode here people):WhenPlayerSwings>PlayerCastSpell Method 2:PlayerSwings>GetObjectPlayerIsLookingAt>CauseMeshToFlyOutCreatingEffect>CastSpellOnObjectPlayerIsLookingAtThe Object is obviously a player or animal, not an inanimate object, although I wouldn't mind if it was Method 3:There would need to be an companion object traveling constaly with the player for him to cast the spell onPlayerSwings>CastWideAreaSpellOnCompanionObject What is the best way of doing this?Will I have to use the Morrowind Enhanced Plugin?What commands do I need to know to do this that aren't listed?Is there like an OnAttack variable or something I can use to detect the player's swing?
Marxist ßastard Posted March 25, 2004 Posted March 25, 2004 The only possibility for strike detection that I can immediately see is to set a value true whenever a weapon hit (or swing, if that's your intention) sound is recorded that originated from the PC -- that would involve seperating the weapons (or possibly even weapon types, which I don't think is entirely possible) used by NPCs and the PC in all possible scenarios.
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