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what is the process of making a weapon mod?


max10121

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Are you wanting to make a custom weapon from scratch it sounds like? If so, get ready for a very long, tedious, and hard learning experience becasue if you want to do all the things to make a complete package gun (custom meshes, textures, sounds, animations, and scripted features) its going to take awhile to do. It took me a year to release my first weapon mod and I had proficient experience with modeling/textures before ever making my first Fallout mod. The learning process to get models made into a working gun for Fallout 4 is the hard part.

 

For modeling the weapon and all its pieces you could use any 3D modeling program, a few examples but not limited to: (As long as the 3D Tool you are using can like export OBJ or FBX format you should be fine)

Blender

Maya

3DS max

 

For the best texture creation/baking of normal maps a 3D Painter program would be next:

3D Coat

Substance painter

 

To get your meshes in Fallout 4 you will need:

nifskope

3DS max with the nif plugin OR Outfit studio which can convert your FBX/OBJ files to a nif format

 

Animation creation requires the 2014 Havok tools plugin with a version of 3DS Max from 2013-2015. There is no other way to create animations. So if you don't have one of these versions of 3DS max or didn't grab the Havok Tools when it was free back in the day (no longer available on their website) then you are straight out of luck pretty much and will need to use the vanilla animations or an animation set someone is freely distributing as a modders resource that fits the weapon you are trying to make.

 

To create sounds any audio multitrack program that can create wav files will do. After you have the sound files use Wavosaur to create loop points on automatic fire or format the sounds to work perfectly with the game

 

Last advice I have is this:

-Reference created mods from other authors or look at the vanilla weapons and see how they were made in nifskope/ creation kit.

-There are many small tools I didn't list like a BSA extractor, material editor, compressonator, and other stuff you'll need along the way too.

-Have a place whether it be a digital notebook or a piece of paper you can track your work/any useful links you found. You may find you forgot how to do something and need that link/tutorial again. I have an entire onenote notebook full of Fallout 4 guides I found or things I figured myself out so I can always reference something if I get stuck in a process.

 

Here is a final thing to get you jump started, a few good links/videos (some I even used back when i was making my first weapon), don't just rely on these though. You will need to continue searching the web (and lots of reading) if you get stuck or have to do your own trial and error to figure out things at times:

https://forums.nexusmods.com/index.php?/topic/5105105-want-to-get-into-modding/?hl=%2Bweapon&do=findComment&comment=45038250

https://www.reddit.com/r/FalloutMods/comments/4sm788/fo4_thank_you_for_everybody_that_use/d5aznoh/

https://www.nexusmods.com/fallout4/mods/6839/

https://www.nexusmods.com/fallout4/articles/1022/

https://forums.nexusmods.com/index.php?/topic/5190795-adding-custom-sounds-to-custom-weapons-in-ck/?hl=%2Bweapon&do=findComment&comment=46003305

https://www.nexusmods.com/fallout4/mods/16694/

https://www.nexusmods.com/fallout4/mods/16691/

 

https://www.youtube.com/watch?v=JClgqQl32Fo

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