ozmods Posted January 21, 2019 Share Posted January 21, 2019 hi guys and dolls, new to CK and wondering where i find assets for new structures. i've cleared out most of an area but i want to replace old buildings with newer ones ie prefabs. and where do i find the "overpass" parts, ie the bridge, road whatever its called also where do i find the data to enlarge a settlement, i have a few modded settlements but i want to expand the borders just a bit, right now i'm in quincy and i want to expand it just a little bit past the parking garage to the south.. any suggestions please?? thankyou. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted January 21, 2019 Share Posted January 21, 2019 The inconsistent ways that base objects can be named makes it hard to find what you’re looking for if you don’t know the name in first place. Here’s what I’ve done to find such things: If you know of a cell that uses the object you want the name of, just load the cell in the CK, select the item's reference in the Render Window and get the name from the item reference window. I’ll usually open the base item window and copy/paste the item name into a text file so I can reference it later. You can then paste the name into the filter box of the Object Window to actually find the item and drag it into the Render Window to add to your mod. If you don’t know the name of a cell where the object is used, but you know where there is one in the game, just go to the cell in game, open the console and select the item. If the item is not part of a precombined mesh the console should return its refID (if it is part of a precombine you’ll get a message along the lines of “Non AV Object” in which case this method won’t work so you would need to pick another item in the cell that returned a refID). Jot down the ref ID, then use the Find Text function in the CK to search for it. The search results will show you the cell where the item is used. Load the cell and get the name as described in my first method. When you go poking around the CK like this, it’s easy to make unintended edits by just selecting an item. The CK is stupid like that. If you do this with your mod loaded, double check that you have removed any such edits when cleaning your mod in xEdit. I actually prefer to do this searching with only the base game files loaded so that no such edits are recorded in my mod that might get overlooked. If I nudge something or otherwise get an edit recorded, I just close the CK without saving. No harm done. Can’t help with the settlement question as I don’t do anything with them. Link to comment Share on other sites More sharing options...
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