halo4life Posted September 2, 2008 Share Posted September 2, 2008 I exported it to Nif from blender with the setting 2.whatever.5, which is what a tutorial said was the nif version oblivion uses. When it exported though, Scene Root wasn't at the top, some other thing was. So I removed the thing at the top, and then Scene Root was the NiNode at the top. I had to reselect the texture (though it was set to the proper name) to get it to show. I "updated tangent space" and "made skin partition" to it's (yes, only one) NiTriShape. I saved it over my previous nif. When I loaded the save (with the test mod enabled), and put on the armor, the parts it covers were invisible. Here is a picture of the nif in nifskope: http://www.cubeupload.com/files/697109untitled.png It's large, so I linked it. Link to comment Share on other sites More sharing options...
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