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Is there a simple tutorial for 3d max for this ??


dzorro

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I have read several even from here. like the noob for 3dmax under skyrim section.

But several parts are not even explained like is available under blender.

 

I know how to import create a simple animation, but the part for dopesheet completely eludes me.

 

Let me explain further, under blender it was easy like this

Import a skeleton contrain it, then import all meshes and parented to the skeleton.

under txt file create anim and add the following

1/start

30/end

 

How is this currently done under 3dmax, everytime i create a simple animation save the file under Animation first i save it the i load it again to get all frames selected. move to dope sheet there is no

start and end even defined

Then i need to add note track create start and end manually. while all tutorials shows that this part is already difend when you load the aninmation ??

 

When i extract the file again from 3dmax it just crashes fallout or skyrim.

 

So there has to be somehwere i goofed up. But i just can't see to see it.

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