dzorro Posted July 19, 2012 Share Posted July 19, 2012 I have read several even from here. like the noob for 3dmax under skyrim section.But several parts are not even explained like is available under blender. I know how to import create a simple animation, but the part for dopesheet completely eludes me. Let me explain further, under blender it was easy like thisImport a skeleton contrain it, then import all meshes and parented to the skeleton.under txt file create anim and add the following1/start30/end How is this currently done under 3dmax, everytime i create a simple animation save the file under Animation first i save it the i load it again to get all frames selected. move to dope sheet there is nostart and end even definedThen i need to add note track create start and end manually. while all tutorials shows that this part is already difend when you load the aninmation ?? When i extract the file again from 3dmax it just crashes fallout or skyrim. So there has to be somehwere i goofed up. But i just can't see to see it. Link to comment Share on other sites More sharing options...
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