GileadMaerlyn Posted July 19, 2012 Share Posted July 19, 2012 (edited) Hi, I'd like to be able to detect if an actor is fleeing or fighting in a script, but I can't find any way to do that.First, I tried GetCombatState(), but both a fleeing or fighting actor is considered in combat. Dead end.Then, I saw an Actor Value called Mood. I thought that certainly a guy fleeing was in Fear, so I used GetActorValue("Mood"). Well, it turns out being in fear and running away screaming is not correlated for the game. Another dead end.Finally, I found somewhere that there was a function called isFleeing(), exactly for that, but it's not on the creation kit wiki, and I can't get my script to compile with it, I'm starting to doubt its existence. So, any idea? Thanks in advance. Edited July 19, 2012 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
flobalob Posted July 20, 2012 Share Posted July 20, 2012 The only reference I can find on the wiki for IsFleeing is a conditional function. I suspect it's only available as a comparitor in Dialogue or AI packages tests.. Link to comment Share on other sites More sharing options...
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