Deleted800173User Posted July 20, 2012 Share Posted July 20, 2012 I have a script that spawns a leveledactor and catches the reference. I've been using "newLeveledActorRef.startCombat(Game.getPlayer())" However, I have noticed that if they cannot see the player or reach the player in time, they will drop combat after a few seconds. what's wrong with this? Link to comment Share on other sites More sharing options...
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