CrackedGamer573 Posted January 23, 2019 Share Posted January 23, 2019 Hello! I am new to modding and I want to make a traveling merchant selling weapons. What I thought I would do was to simply duplicate Carla and edit it to my heart's content, right? But I immediately run into a problem. The Creation Kit crashes to desktop when I open any NPC...No mods selected when opening project. (Except "Fallout4.esm" and "Hugo_The_Travelling_Weapons_Merchant.esp"Windows 10Also one of the most annoying answers to get is something similar to "I don't have this issue" because that doesn't help anyone, now does it? Video of the event (too big file to attach): Link to comment Share on other sites More sharing options...
Carreau Posted January 28, 2019 Share Posted January 28, 2019 Most times this is caused by a modified mesh i âve had cbbe/atomicB modified meshes create inmediate CTDs when opening their actors in the editor. My workaround is to temporarily place the meshes in a backup folder while working in the CK. Link to comment Share on other sites More sharing options...
CrackedGamer573 Posted February 8, 2019 Author Share Posted February 8, 2019 Most times this is caused by a modified mesh i âve had cbbe/atomicB modified meshes create inmediate CTDs when opening their actors in the editor. My workaround is to temporarily place the meshes in a backup folder while working in the CK.k, thxI'll try Link to comment Share on other sites More sharing options...
icestormng Posted February 9, 2019 Share Posted February 9, 2019 I have that with a custom outfit that uses cloth physics. The game has no problem with it, but CK didn't liked it. So I moved the mesh while working in CK and placed it back when launching the game. Link to comment Share on other sites More sharing options...
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