satojo Posted January 25, 2019 Share Posted January 25, 2019 Hi, This image is the incomplete uniform I was making for Communist Army's Outfit Mod. Basically it comes from vanilla resources. The jacket from yellow trench coat, the skirt from the lab coat. Since they have individual BSClothExtraData, can not simply be made into one .nif. I heard that it is very difficult to merge BSClothExtraData (Almost impossible). So, is there a way to simultaneously use two .nifs with one armor?Or is there any other way to complete this uniform? Link to comment Share on other sites More sharing options...
Veloth60 Posted January 25, 2019 Share Posted January 25, 2019 Can't help you but I just wanted to say that the uniform looks good. Link to comment Share on other sites More sharing options...
Perraine Posted January 26, 2019 Share Posted January 26, 2019 Easiest way is to export all the .nif's as .obj files, (this gets rid of all bone weights) then load them back into OS, and import something similar (such as the Institute Lab Coat) and set it as "Reference" to copy the bone weights from. Then all parts will have the same cloth data. Link to comment Share on other sites More sharing options...
satojo Posted January 26, 2019 Author Share Posted January 26, 2019 Easiest way is to export all the .nif's as .obj files, (this gets rid of all bone weights) then load them back into OS, and import something similar (such as the Institute Lab Coat) and set it as "Reference" to copy the bone weights from. Then all parts will have the same cloth data. Unfortunately, I think that method can not be used. When saving as nif, the OS asks about BSClothExtraData to use. Even if select everything, can only use one BSClothExtraData. Link to comment Share on other sites More sharing options...
Perraine Posted January 27, 2019 Share Posted January 27, 2019 Easiest way is to export all the .nif's as .obj files, (this gets rid of all bone weights) then load them back into OS, and import something similar (such as the Institute Lab Coat) and set it as "Reference" to copy the bone weights from. Then all parts will have the same cloth data. Unfortunately, I think that method can not be used. When saving as nif, the OS asks about BSClothExtraData to use. Even if select everything, can only use one BSClothExtraData. There should only be one set of cloth data if you import a vanilla mesh and set it as reference. You shouldn't need any more than one. If you are trying to create really advanced cloth physics for a very specific outfit, then I believe your only choice is to purchase 3DS and get the official Bugthesda .nif plugin, and then use Elrich (but perhaps someone more familiar with unique and unusual outfits can shed some light?) From the look of your mesh, there are several vanilla meshes that should quite easily handle all the cloth physics though. Link to comment Share on other sites More sharing options...
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