TheVoidMoon Posted July 20, 2012 Share Posted July 20, 2012 I've taken a break from my mod as I was waiting to be able to implement custom buildings through 3ds max into the game. I was wondering if there is a process available to do this yet? Link to comment Share on other sites More sharing options...
marthgun Posted July 20, 2012 Share Posted July 20, 2012 i got custom meshes in a few months ago, you just need to use nifskope and some plugins what sucks about custom meshes is the texturing. you have to use 1 map per mesh. which either means a lot of fine texturing skills or breaking your buildings into pieces. and nifskope isnt optimized yet for skyrim apparently. so it makes transferring to the ck more difficult Link to comment Share on other sites More sharing options...
Rajar Posted July 21, 2012 Share Posted July 21, 2012 Try this tutorial. @marthgun: Did you make static meshes? I'm having problems with the collision. ConvexShapes do work, but they are too primitive for me. Link to comment Share on other sites More sharing options...
marthgun Posted July 22, 2012 Share Posted July 22, 2012 Try this tutorial. @marthgun: Did you make static meshes? I'm having problems with the collision. ConvexShapes do work, but they are too primitive for me. I mostly made very detailed buildings, whole buildings. But then i abandoned it for the time being because of how much time it would take to tear them apart. I did attempt Sakata Gintoki's Robe and underclothes, an anime character. I wanted the covering robe to move and ripple while the character walked. collision was never an issue for me, you can make an 'invisible' container around other parts you dont want it to collide with or take your time and do some tweaks in exporting/nifskope. but afaik, dynamic meshes cannot be imported/exported from the 3d engine to ck/engine. it just isn't supported or simply doesn't work like that, or i'd like to hear if you got convex shapes in game or ck to work. what i was told/read, was that you had to create an animation of the ripple/moving and then import it correctly. the amount of labor it would take for a noob like me to pull that off was a joke. Link to comment Share on other sites More sharing options...
Stemin Posted July 23, 2012 Share Posted July 23, 2012 Does anyone know any good tutorials on landscape pieces or static pieces? I have been unable to find any so far. Also, can custom skeletons be added? I heard someone complaining in another thread about not being able to make a medusa type monster because of limitations of skeletons, but I've read many other threads where it was suggested this is indeed possible using something referred to as "bone tools". But again.. not much luck finding tutorials. I did read some animation tutorials and it looks a little bit intimidating trying to animate a character just by moving around a bunch of lines. Link to comment Share on other sites More sharing options...
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