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make a new save to esp. creation kit.


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I have never used creation kit. I watched a lot of youtube on it and it seems kinda simple enough to use. I have always only used xedit.

 

So, I had a mod that I made a bunch of cell edits to, the render window is really the only thing ck has over xedit as far as I can tell?

 

I hit "save" after carefully editing some things for like , over an hour, but the plug-in is not showing the saves?

 

Also, as an extra question, it seems like you are just able to click on anything and move it. This happened accidentally with my first attempt of using CK I moved some grass mesh instead of an extra tree I had placed. I didn't save that time coz I had no idea what I was doing and it was more of a practice run. But, if I did move ANY vanilla static already placed and saved it, I assume that would break precombines correct?

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