RngrHawk Posted January 25, 2019 Share Posted January 25, 2019 Eyy, I've been messing around with leveled lists, and I haven't done that in a while, also that was Fallout 4 and not NV. How would I go about making a generic NPC equip an armor listed on their leveled list, but then restrict them from dropping it when they get killed? Link to comment Share on other sites More sharing options...
dubiousintent Posted January 25, 2019 Share Posted January 25, 2019 By "restrict them from dropping it when they get killed", you mean not have it in the inventory of the body? Have you tried having an "OnDeath" block and in that removing the item from their inventory/list? -Dubious- Link to comment Share on other sites More sharing options...
RngrHawk Posted January 25, 2019 Author Share Posted January 25, 2019 By "restrict them from dropping it when they get killed", you mean not have it in the inventory of the body? Have you tried having an "OnDeath" block and in that removing the item from their inventory/list? -Dubious-Hmm, so I would inevitably have to make custom scripts? Was wondering if there was a way without doing so, as I am terrible at it :D Looks simple enough though, would you be able to elaborate? Link to comment Share on other sites More sharing options...
Deleted53139156User Posted January 26, 2019 Share Posted January 26, 2019 You can flag all the armors in the leveled list as non playable. Think that will cause it not to appear in their inventory when you open their container upon death or whatever IIRC. Otherwise you'll need to due some scripting. Especially if you're not making new armor id's an editing vanilla ones. Link to comment Share on other sites More sharing options...
RngrHawk Posted January 26, 2019 Author Share Posted January 26, 2019 Damn, thought there was a way to avoid that, well I guess I'm just gonna have to dive into it then! Thanks a lot for the help! If someone still has any suggestions I'll keep tabs on this thread for a while. Link to comment Share on other sites More sharing options...
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