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Create your own guild.


TheKussh

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It happened to be that there is a decent quantity of guilds in Skyrim, the Companions, College of Winter of Winterhold, Thieves Guild, Dark Brotherhood, Imperial Army, Stormcloaks (these last 2 for the civil war), other 2 joinable but smaller are Blades and Bards College. Also there are 8 non joinable guilds like the Pisijic Order, Thalmor and the Silver Hand (remindme of the White Hand of Lord Of The Rings XD) these last three to mention the most known. So I was thinking, if you are the badass dragon killer, slayer of the undead, tomb rider (Lara Croft's ancestor XD ), reaper of giants and mammoths and conqueror of either The Empire or The Stormcloack (depending on your choice, that's why I didn't mention the vampires, cannibals and werewolves). So if you are all that and more why in the hell don't you create a badass guild and stop hanging around with those criminals, fur balls, blood suckers, and weirdos that wear dresses?

Pretty much what I ask for is that if someone could make a mod where primarily you can build and organize your guild.

I will be happy if I can at least have a bunch of guy and girls, that wear what I want and that their ID will say i.e. " (some random and lore friendly name ) of ( The Ratstormers hood, Wine drinkers guild) "

But in a much deeper way the mod could have:

 

-Name editor

 

-Uniform selection (Choose the style of armor or clothing from predetermined sets, or create it from scratch)

 

-Admissions (what type of NPC's can be admitted, or maybe generated like in the mod Mercenaries )

 

-Guild affiliation (What does your guild do i.e. , if is a guild of Thieves, Merchants, Alchemists or Warriors, but could be more possibilities, like XD ... farmers, fishermen, hunters, body gards )

 

-Run errands for your guild (costs of maintenance)

 

-Scripted aleatory missions for the NPC's i.e. script randomly picks the main body of the mission from a bunch of options; lets say "Deliver a " or "Retrieve a", then again script randomly picks an option but for the second part; lets say "package" or "letter",hen again script randomly picks an option but for the third part; lets say "from" or "to", finally script randomly picks the end of the mission structure; lets say "Whiterun" or "Winterhelm". in the example I gave 8 options so the possible result will be:

 

*Deliver a package to Whiterun

*Deliver a package to Winterhelm

*Deliver a letter to Whiterun

*Deliver a letter to Winterhelm

*Retrieve a package from Whiterun

*Retrieve a package from Winterhelm

*Retrieve a letter from Whiterun

*Retrieve a letter from Winterhelm

 

so there we go we got 8 random missions already, but there can be lots more, related to trading, assassinations, and countless different jobs WITHOUT FORGETTING THE TYPE OF GUILD YOU CREATED, would be funny if a bunch of assassins have the job of decorating a cake XD

 

-A hideout, could be the property you own in game, a new place like a dungeon or some sort of fortress (once picked and cleaned up from NPC's no more respawns) (personally I would use the mod Build Your Own Home)

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Edit 21/07/2012

 

-Probabilities (The success of every mission depends on the level of guild member and the quantity)

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Well this is all I can think of, but I will be updating if new ideas cross my mind, and of course your ideas are very wellcome.

BTW (Excuse my English)

Edited by TheKussh
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  • 7 months later...

That's actually a great idea!

 

Incorporate a program such as this (an idea of how to do this):

.

 

Instead of NPCs, it should enable the creation of guilds, package it as a mod, and upload, done! Then download via NMM and enable to play.

 

I like it since I have a guild that I'd like to incorporate into Skyrim because of an NPC that I wanted to design around.

Edited by Huscurian
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  • 2 months later...

I was very disappointed when i helped the People to Re-take Thirsk Mead Hall and Nothing further happened, all i did was Upgrade the place and thats it.

 

Where my New Companion, where a Job for me, the place is so Useless, that i could've let the Rieklings keep the place, atleast they are Adorable enough.

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