Kohdi Posted July 21, 2012 Share Posted July 21, 2012 (edited) I'll just throw this idea out, as it is something I'd love to see but making it is above my paygrade. I've always found it odd (since Oblivion, in fact) that the player has a magical radar-compass which can detect the distance and type of locations within a large radius. I think it breaks immersion quite a bit, leading to a kind of "false exploration". How cool would it be to stumble on a place like the Eldergleam Sanctuary simply by seeing a mysterious cave entrance, and not because you were lead there by the tell-tale marker on your HUD? I don't think removing map markers all the way is right, though, since I would still like to see the locations I've visited or been pointed towards on my map. Just removing those on the compass would give the world that extra feeling of openness which Skyrim is already so good at. If someone can make this be sure to let me know, as I will be one of your first downloaders! Edited July 21, 2012 by Kohdi Link to comment Share on other sites More sharing options...
edclist Posted July 21, 2012 Share Posted July 21, 2012 If not eliminating it altogether, I think shortening the range quite a bit would be good and make them anonymous. You don't know what it is but there's something over there. Sounds, smells or even an eerie silence indicate there is something in that direction. Link to comment Share on other sites More sharing options...
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