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[Modding help] Altering an item's Normal maps


TheWideMurloc

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Let's say, for example, I wanted to make a conversion of the Anjanath armor to be metal instead of skin coated. I can alter the standard BML and RMT files to them a metallic color/sheen, but the normal maps (not located alongside them) will still give the item a leathery texture. Google can't help me find the normal maps for the items in the game, so I'd like your help. Can the normal maps in this game be altered? and if so where are they located/what programs will I need to alter them? I'm currently using GIMP with a .dds plugin to alter textures, and using this (https://www.nexusmods.com/monsterhunterworld/mods/50) mod to convert them to dds.

 

The files I suspect might be normal maps can not be opened when converted into dds. I tried using this converter (https://www.nexusmods.com/monsterhunterworld/mods/16) on them as well, but the program said something about an "unhandled exception" when trying to convert the textures, and crashed before i can thoroughly read the message

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