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[LE] Automatic Variants Help


kittybrod

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Hopefully this is the place to ask. I have looked online and haven't managed to find anything to answer my question(s) and Following the readme in AV also doesn't help.

 

My issue is this. I have decided to try to create automatic variants using AlienSlof's asymetrical horse mesh and textures I have created using various horse textures I have found. I don't really want to have to put each and every one of those in game (and I don't really want them all free either, so I would need to create a stable etc..).

 

However, I am a bit confused on what the texture names should look like and what the file structure looks like.

 

I have looked at Bellyache's horses from the AV package, and it just confused me more. I would ideally like to be able to pick certain variants to spawn in certain areas. IE, all horses that use the Whiterun horse texture color will spawn in paint patterning, while all of Riften horses (and any that use those texures) will now spawn as appaloosas.

 

So, do I need to create a variant for each skin I create? So, bay blanket appy 1, bay appy blanket 2 and so on? Would they all need to be named horse_01.dds if I wanted them to spawn in place of the original horse_01.dds? would I name them all horse_02.dds if I wanted them to spawn in place of that texture?

 

Hopefully someone can help me, as I would dearly love to be able to get randomized horses, so it is always a surprise what I can buy. (I would also love to be able to purchase more than one horse at a time from the same stable, but that is a different problem). I would also like to not keep seeing the same 5 horses all over skyrim, but at this moment I am not quite sure how to do that.

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